As you were born in Voralius and carry the blood of the creatures there, your sorcerous powers are particularly potent.
Choose: One of the following sorcerer bloodlines: celestial, fey, infernal, or undead.
Benefit: Once per day, you may use one of your bloodline powers as if your sorcerer level were 1 higher than normal. This trait does not give you access to bloodline powers whose level requirements you do not yet meet.
Citizen of Asmodea (Asmodea)
You live and work in Asmodea.
Benefit: You gain a +1 trait bonus on all Knowledge (local) and Knowledge (nobility) checks regarding Asmodea.
Agent of Dusk (Asmodea)
You spent a portion of your childhood working for the Dusk, the guild responsible for policing and watching over all trade that takes place in the notorious night markets. You have quite a bit more spending cash than most others of your age as a result.
Benefit: You start with twice the normal amount of starting gold. In addition, your reputation remains strong in the night market, and any transactions you make there are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.
Enemy of the Undead (Asmodea)
Your disgust at the way the aristocracy of Asmodea treats the dead has inspired hatred in you.
Benefit: You gain a +2 trait bonus on saving throws against any spells or spell-like abilities from an undead creature.
Friend of the Dead (Asmodea)
Your close association with the intelligent undead of Asmodea has imparted some of their otherworldly essence to you, and this essence helps you in your dealings with the undead.
Benefit: You gain a +2 trait bonus on Diplomacy checks against sentient undead.
Friend of the Fey (Pitax)
You have a special relationship with the fey, having grown up in close proximity to them.
Benefit: You gain a +2 trait bonus on Diplomacy and Intimidate checks against fey creatures
Pact Maker (Infinite Tower)
Your exploration of the magic for calling outsiders has increased your overall aptitude for summoning.
Benefit: Once per day, you may cast one conjuration (summoning) spell as if your caster level were 2 higher than normal.
Heavenly Touch (Asmodea)
Growing up, you were exposed to everyday miracles performed by half-celestials, and some of this magic rubbed off.
Benefit: At will, you can touch a dying creature to stabilize it as a standard action.
City Orphan (Asmodea)
You grew up in one of the many orphanages inside the city. Whether or not you took to their teachings, your strict indoctrination at the hands of the “devil nuns” or “holy sisters” has toughened your body to punishment or strengthened your mind.
Benefit: You gain a +1 trait bonus on Fortitude or Will saves.
Merchant’s Child (Asmodea)
One of your close relatives was a gifted merchant, and taught you early in life how to see the innate value in any object.
Benefit: You gain a +1 trait bonus on Appraise checks, and Appraise is always a class skill for you.
Street Urchin (Asmodea)
You grew up an orphan on the streets. The strange and often horrific sights you saw forced you to grow up fast—there’s little that can shock or unsettle you.
Benefit: You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.
Infinite Tower Graduate (Infinite Tower)
You graduated from the Infinite Tower, and the rigorous program of study has honed your mind.
Benefit: You gain a +2 trait bonus on concentration checks when casting arcane spells.
Secret Revolutionary (Pitax)
You seek to overthrow the aristocracy of Voralius. You have trained yourself to resist any questioning or torture should you ever be caught.
Benefit: You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons.
Greenfiend Bane (Pitax)
Having fought in many battles against the creatures that haunt the Thousand Voices, you have learned the best ways to kill these monsters.
Benefit: You gain a +2 trait bonus on weapon damage against devils, evil fey, and plants and animals corrupted by evil.
Walk the Planes (Infinite Tower)
Your time training in the Infinite Tower has taught you how to resist being forced to another plane.
Benefit: You get a +2 trait bonus on all saving throws to resist being sent to another plane.